
"The laws of space and time have flown out the window... Literally! Now you, the Mayor of the universe must go on a mission to restore the law book and return order to the universe."
Specifications
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Studio: Shockwave
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Genre: 3rd person platformer.
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Team size: 15 people.
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Development time: 8 Weeks.
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Engine: In house impact engine.
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Responsibilities
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3Cs design
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Level design of 7 maps.
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Propping and lighting.
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Some Narrative
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Metrics
Overview
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​Mayor Problem was a fantastic experience. The team at Shockwave was dead set on creating a -Mario 64 like- Initially I was very against this. The effort to time ratio didn't add up to me, we had 8 weeks to make this game.
Eventually I had to concede as this is what the team wanted.
However, I had some criteria that had to be met. This included:
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Segmented levels.
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With eight weeks, we needed to be able to efficiently cut any Levels that weren't ready or fun enough. ​​
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Platforming focused gameplay.​
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To avoid feature creep the character was essentially to be the only mechanic in focus.​
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This was agreed upon, so we got to work.
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After which everything just fell into place. This was the fourth project the team had worked on together so we had gotten very efficient at communicating. I worked tightly with the wonderful 3Cs programmer Mattias Blomgren
to develop Mayors move-set.
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The paradigm with mayors move-set was very much control vs speed. With moves like the slide and triple jump players had to give up control in order to move quickly.
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I spent ages figuring out with Mattias what best moves to add both mechanically and at a development cost level.
I then sat for weeks adjusting the movement values to make Mayors controls feel just right.
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Looking at it I can barley understand how we were able to make this in the time set.
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I implore you to try it out! it's free on itch.io
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I love this game. <3