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"The laws of space and time have flown out the window... Literally! Now you, the Mayor of the universe must go on a mission to restore the law book and return order to the universe."

Specifications

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  • Studio: Shockwave

  • Genre: 3rd person platformer.

  • Team size: 15 people.

  • Development time: 8 Weeks.

  • Engine: In house impact engine.

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Responsibilities

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  • 3Cs design

  • Level design of 7 maps.

  • Propping and lighting.

  • Some Narrative

  • Metrics

Overview

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​Mayor Problem was a fantastic experience. The team at Shockwave was dead set on creating a -Mario 64 like- Initially I was very against this. The effort to time ratio didn't add up to me, we had 8 weeks to make this game.

Eventually I had to concede as this is what the team wanted.


However, I had some criteria that had to be met. This included:

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  • Segmented levels.

    • With eight weeks, we needed to be able to efficiently cut any Levels that weren't ready or fun enough. ​​

  • Platforming focused gameplay.​

    • To avoid feature creep the character was essentially to be the only mechanic in focus.​

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This was agreed upon, so we got to work.

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After which everything just fell into place. This was the fourth project the team had worked on together so we had gotten very efficient at communicating. I worked tightly with the wonderful 3Cs programmer Mattias Blomgren 

to develop Mayors move-set.

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The paradigm with mayors move-set was very much control vs speed. With moves like the slide and triple jump players had to give up control in order to move quickly.

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I spent ages figuring out with Mattias what best moves to add both mechanically and at a development cost level.

I then sat for weeks adjusting the movement values to make Mayors controls feel just right.

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Looking at it I can barley understand how we were able to make this in the time set.

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I implore you to try it out! it's free on itch.io

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I love this game. <3

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