Shinobi Stealth
Shinobi Stealth
Shinobi Stealth was one of my student portfolio pieces from my time at The Game Assembly. It was a lot of fun to make!
But as a portfolio piece it I would say it was a bit too ambitious. It's a sandbox stealth game with multiple paths and enemy Ai.
Really a lot to make in the span of 6 weeks.
I had around the same amount of time for this project as the last, and as the scope of this was bigger I needed to be quite strict on how much time spent on mechanics and map design. This is something I would not recommend. Option for a more iterative approuch. In truth this project was probably too big given the allotted time.
Time: I had around 6 weeks. Split 2/4
Mechancis, I have to define the mechanics quickly so I can focus on the level design.