Boss Caterpillar was one of my student porfolio pieces from my time at The Game Assembly.
While I made this back in 2019 and the quality of my work has improved.
I still agree with a lot of the design thoughts I had working on this. Please take a read if you like!
The first thing I did was figure out what limitations would impact development. These were:
Time: I had around 6 weeks.
Scale: The boss should be biiig.
Animation: As I hadn't done much animation befor I need to be smart about what I make.
With these in mind I ended up with the Giant Caterpillar concept. As I belived it would be something I could animate and fit the scale I wanted.
Early boss sketches.
The players ability "Ice Statue" has different interactions depending on the characters state: Grounded, Airborne, etc.
This gives players many options but keeps the complexity low as all these actions are contained on one button.
Showcase of the player ability.
The first phase the boss is stationaty and introduces three different attacks. Each is meant to challenge the player in a different way, such as:
Jumping, Strafing & Timing.
Showcase of all the Phase 1 attacks.
In phase two the boss is moving and reuses the previous attacks creating a new dynamic.
While working on phase one I realised that while the moves fulfilled their function they didn't have spectacle.
Spectacle became the focus for the new three attacks.
Showcase of the new Phase 2 attacks.
Phase: 1 the arena has covers for players to hide behind.
Phase 2: players would often dash towards the camera and hit a wall.
My solution for this was to add a darker blue to mark the edge of the arena.
Boss Caterpillar was my favorit Portfolio piece to work on. It was really satisfying to see my theories on player and enemy design in practice.
My take away is how important context is to enemy design. It's incredibly important that the aesthetic design of the enemy matches what their abilities are. Players will use real world and previous reference to figure out what a creature is capable of and it's powerful to draw from this.